SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Hierarchical rendering of trees from precomputed multi-layer z-buffers
Proceedings of the eurographics workshop on Rendering techniques '96
VVS '89 Proceedings of the 1989 Chapel Hill workshop on Volume visualization
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Unstructured lumigraph rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
International Journal of Computer Vision
Proceedings of the conference on Visualization '01
IEEE Transactions on Pattern Analysis and Machine Intelligence
Point-sampled 3D video of real-world scenes
Image Communication
Ambient point clouds for view interpolation
ACM SIGGRAPH 2010 papers
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It's difficult to get accurate depth information with computer vision's 3D estimation techniques. When the estimated depths are uncertain, conventional image-based rendering algorithms fails and the view rendering quality suffers. This article demonstrates an image-based rendering algorithm that can render good quality views even when the estimated depths are uncertain. Instead of only using the depth information per pixel, this approach computes a depth uncertainty region. We show how to extract the depth from the input images and how to compute the uncertainty region. The article shows how to render depth with uncertainty by splatting 3D ellipsoidal Gaussian kernels.