Determining Reflectance Properties of an Object Using Range and Brightness Images
IEEE Transactions on Pattern Analysis and Machine Intelligence
Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Recovering photometric properties of architectural scenes from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Acquiring the reflectance field of a human face
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
The Quotient Image: Class-Based Re-Rendering and Recognition with Varying Illuminations
IEEE Transactions on Pattern Analysis and Machine Intelligence
A signal-processing framework for inverse rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Unstructured lumigraph rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
IEEE Transactions on Pattern Analysis and Machine Intelligence
Lambertian Reflectance and Linear Subspaces
IEEE Transactions on Pattern Analysis and Machine Intelligence
Image-based reconstruction of spatial appearance and geometric detail
ACM Transactions on Graphics (TOG)
View-base Rendering: Visualizing Real Objects from Scanned Range and Color Data
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Combining color and geometry for the active, visual recognition of shadows
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
Shadow matting and compositing
ACM SIGGRAPH 2003 Papers
Bilateral Filtering for Gray and Color Images
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
New Methods for Digital Modeling of Historic Sites
IEEE Computer Graphics and Applications
Fusing Multiple Color Images for Texturing Models
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
Seeing into the Past: Creating a 3D Modeling Pipeline for Archaeological Visualization
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
Cast shadow segmentation using invariant color features
Computer Vision and Image Understanding
A Shadow Based Method for Image to Model Registration
CVPRW '04 Proceedings of the 2004 Conference on Computer Vision and Pattern Recognition Workshop (CVPRW'04) Volume 11 - Volume 11
Relighting Acquired Models of Outdoor Scenes
3DIM '05 Proceedings of the Fifth International Conference on 3-D Digital Imaging and Modeling
Example-Based Photometric Stereo: Shape Reconstruction with General, Varying BRDFs
IEEE Transactions on Pattern Analysis and Machine Intelligence
Recovering Illumination and Texture Using Ratio Images
3DPVT '06 Proceedings of the Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06)
A System for Reconstructing Integrated Texture Maps for Large Structures
3DPVT '06 Proceedings of the Third International Symposium on 3D Data Processing, Visualization, and Transmission (3DPVT'06)
New methods and tools for three-dimensional modeling of large scale outdoor scenes using range and color images
CVPR'04 Proceedings of the 2004 IEEE computer society conference on Computer vision and pattern recognition
Coherent intrinsic images from photo collections
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Dense scene reconstruction with points of interest
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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Systems for the creation of photorealistic models using range scans and digital photographs are becoming increasingly popular in a wide range of fields, from reverse engineering to cultural heritage preservation. These systems employ a range finder to acquire the geometry information and a digital camera to measure color detail. But bringing together a set of range scans and color images to produce an accurate and usable model is still an area of research with many unsolved problems. In this paper we address the problem of how to build illumination coherent integrated texture maps from images that were taken under different illumination conditions. To achieve this we present two different solutions. The first one is to align all the images to the same illumination, for which we have developed a technique that computes a relighting operator over the area of overlap of a pair of images that we then use to relight the entire image. Our proposed method can handle images with shadows and can effectively remove the shadows from the image, if required. The second technique uses the ratio of two images to factor out the diffuse reflectance of an image from its illumination. We do this without any light measuring device. By computing the actual reflectance we remove from the images any effects of the illumination, allowing us to create new renderings under novel illumination conditions.