A high performance multi-perspective vision studio
ICS '03 Proceedings of the 17th annual international conference on Supercomputing
Free-viewpoint video of human actors
ACM SIGGRAPH 2003 Papers
blue-c: a spatially immersive display and 3D video portal for telepresence
ACM SIGGRAPH 2003 Papers
A hybrid hardware-accelerated algorithm for high quality rendering of visual hulls
GI '04 Proceedings of the 2004 Graphics Interface Conference
Multiple View Reconstruction of People
3DPVT '04 Proceedings of the 3D Data Processing, Visualization, and Transmission, 2nd International Symposium
Parallel Pipeline Volume Intersection for Real-Time 3D Shape Reconstruction on a PC Cluster
ICVS '06 Proceedings of the Fourth IEEE International Conference on Computer Vision Systems
Distributed Physical Based Simulations for Large VR Applications
VR '06 Proceedings of the IEEE conference on Virtual Reality
A real-time system for full body interaction with virtual worlds
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
Airborne ultrasound tactile display
ACM SIGGRAPH 2008 new tech demos
Non-contact Method for Producing Tactile Sensation Using Airborne Ultrasound
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
Grimage: 3D modeling for remote collaboration and telepresence
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Real-Time 3D Reconstruction for Collision Avoidance in Interventional Environments
MICCAI '08 Proceedings of the 11th International Conference on Medical Image Computing and Computer-Assisted Intervention, Part II
Real-Time 3D Reconstruction for Occlusion-Aware Interactions in Mixed Reality
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Focused Volumetric Visual Hull with Color Extraction
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
Dream world: CUDA-accelerated real-time 3D modeling system
VECIMS'09 Proceedings of the 2009 IEEE international conference on Virtual Environments, Human-Computer Interfaces and Measurement Systems
Modularity for large virtual reality applications
Presence: Teleoperators and Virtual Environments
A hierarchical component model for large parallel interactive applications
The Journal of Supercomputing
Real-time voxel-based visual hull reconstruction
Microprocessors & Microsystems
Virtual grasp release method and evaluation
International Journal of Human-Computer Studies
Invariant surface-based shape descriptor for dynamic surface encoding
ACCV'12 Proceedings of the 11th Asian conference on Computer Vision - Volume Part I
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Grimage glues multi-camera 3D modeling, physical simulation and parallel execution for a new immersive experience. Put your hands or any object into the interaction space. It is instantaneously modeled in 3D and injected into a virtual world populated with solid and soft objects. Push them, catch them and squeeze them.