The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Computer Vision: A Modern Approach
Computer Vision: A Modern Approach
A real-time distributed light field camera
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
High performance imaging using large camera arrays
ACM SIGGRAPH 2005 Papers
Adaptively weighted vector-median filters for motion-fields smoothing
ICASSP '96 Proceedings of the Acoustics, Speech, and Signal Processing, 1996. on Conference Proceedings., 1996 IEEE International Conference - Volume 04
EURASIP Journal on Applied Signal Processing - 3DTV: Capture, Transmission, and Display of 3D Video
Error concealment of multi-view video sequences using inter-view and intra-view correlations
Journal of Visual Communication and Image Representation
Efficient Prediction Structures for Multiview Video Coding
IEEE Transactions on Circuits and Systems for Video Technology
Multiview Video Coding Using View Interpolation and Color Correction
IEEE Transactions on Circuits and Systems for Video Technology
Coding Algorithms for 3DTV—A Survey
IEEE Transactions on Circuits and Systems for Video Technology
Hi-index | 0.00 |
An efficient compression algorithm for multi-view video sequences, which are captured by two-dimensional (2D) camera arrays, is proposed in this work. First, we propose a novel prediction structure, called three-dimensional hierarchical B prediction (3DHBP), which can efficiently reduce horizontal inter-view redundancies, vertical inter-view redundancies, and temporal redundancies in multi-view videos. Second, we develop a view interpolation scheme based on the bilateral disparity estimation. The interpolation scheme yields high quality view frames by adapting disparity estimation and compensation procedures using the information in neighboring frames. Simulation results demonstrate that the proposed multi-view video coding algorithm provides significantly better rate-distortion (R-D) performance than the conventional algorithm, by employing the 3DHBP structure and using interpolated view frames as additional reference frames.