Numerical recipes in C: the art of scientific computing
Numerical recipes in C: the art of scientific computing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Direct Least Square Fitting of Ellipses
IEEE Transactions on Pattern Analysis and Machine Intelligence
Generalised Epipolar Constraints
International Journal of Computer Vision
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
International Journal of Computer Vision
Specularities Reduce Ambiguity of Uncalibrated Photometric Stereo
ECCV '02 Proceedings of the 7th European Conference on Computer Vision-Part II
Motion from the frontier of curved surfaces
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
Multiple View Geometry in Computer Vision
Multiple View Geometry in Computer Vision
Geometric modeling for computer vision.
Geometric modeling for computer vision.
Incorporating the Torrance and Sparrow Model of Reflectance in Uncalibrated Photometric Stereo
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Shape-From-Silhouette Across Time Part I: Theory and Algorithms
International Journal of Computer Vision
Reflections on the Generalized Bas-Relief Ambiguity
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 1 - Volume 01
Can Two Specular Pixels Calibrate Photometric Stereo?
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision - Volume 2
Robust Structure and Motion from Outlines of Smooth Curved Surfaces
IEEE Transactions on Pattern Analysis and Machine Intelligence
Graph Cuts and Efficient N-D Image Segmentation
International Journal of Computer Vision
A Comparison and Evaluation of Multi-View Stereo Reconstruction Algorithms
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 1
3D Reconstruction by Shadow Carving: Theory and Practical Evaluation
International Journal of Computer Vision
Silhouette Coherence for Camera Calibration under Circular Motion
IEEE Transactions on Pattern Analysis and Machine Intelligence
Reconstruction of sculpture from its profiles with unknown camera positions
IEEE Transactions on Image Processing
Analyzing growing plants from 4D point cloud data
ACM Transactions on Graphics (TOG)
Hi-index | 0.00 |
Acquiring 3D models of intricate objects (like tree branches, bicycles and insects) is a challenging task due to severe self-occlusions, repeated thin structures, and surface discontinuities. In theory, a shape-from-silhouettes (SFS) approach can overcome these difficulties and reconstruct visual hulls that are close to the actual shapes, regardless of the complexity of the object. In practice, however, SFS is highly sensitive to errors in silhouette contours and the calibration of the imaging system, and has therefore not been used for obtaining accurate shapes with a large number of views. In this work, we present a practical approach to SFS using a novel technique called coplanar shadowgram imaging that allows us to use dozens to even hundreds of views for visual hull reconstruction. A point light source is moved around an object and the shadows (silhouettes) cast onto a single background plane are imaged. We characterize this imaging system in terms of image projection, reconstruction ambiguity, epipolar geometry, and shape and source recovery. The coplanarity of the shadowgrams yields unique geometric properties that are not possible in traditional multi-view camera-based imaging systems. These properties allow us to derive a robust and automatic algorithm to recover the visual hull of an object and the 3D positions of the light source simultaneously, regardless of the complexity of the object. We demonstrate the acquisition of several intricate shapes with severe occlusions and thin structures, using 50 to 120 views.