Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A Theory of Shape by Space Carving
International Journal of Computer Vision - Special issue on Genomic Signal Processing
Shape-from-Silhouette with two mirrors and an uncalibrated camera
ECCV'06 Proceedings of the 9th European conference on Computer Vision - Volume Part II
A survey of methods for volumetric scene reconstruction from photographs
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
Hi-index | 0.00 |
Bottom and concave shapes on object surface are difficult to reconstruct in image-based visual hull method. In this paper, we propose a simple but efficient method to solve these problems in regular image-based visual hull framework. With the help of a simple image acquiring platform which involves a glass and a mirror, we can capture images of the object from both upper and lower side at the same time. Using these images, silhouette cones necessary for reconstructing the bottom and the concave surfaces could be generated. Therefore the final rendering result of the object could be significantly improved in accuracy and reality, especially in the parts of bottom and concaves.