PixelFlow: high-speed rendering using image composition
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
LDI tree: a hierarchical representation for image-based rendering
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
ACM Computing Surveys (CSUR)
An empirical comparison of four initialization methods for the K-Means algorithm
Pattern Recognition Letters
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Toward a compelling sensation of telepresence: demonstrating a portal to a distant (static) office
Proceedings of the conference on Visualization '00
Lightning-2: a high-performance display subsystem for PC clusters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Trinocular Stereo: A Real-Time Algorithm and its Evaluation
International Journal of Computer Vision
Real-time terascale implementation of tele-immersion
ICCS'03 Proceedings of the 2003 international conference on Computational science
Coordinated multi-streaming for 3D tele-immersion
Proceedings of the 12th annual ACM international conference on Multimedia
Real-time multidepth stream compression
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Proceedings of the 13th annual ACM international conference on Multimedia
A multi-stream adaptation framework for tele-immersion
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
ViewCast: view dissemination and management for multi-party 3d tele-immersive environments
Proceedings of the 15th international conference on Multimedia
Intra-stream encoding for multiple depth streams
Proceedings of the 2006 international workshop on Network and operating systems support for digital audio and video
A multi-stream adaptation framework for bandwidth management in 3D tele-immersion
Proceedings of the 2006 international workshop on Network and operating systems support for digital audio and video
Systems support for stereoscopic video compression
Proceedings of the 21st international workshop on Network and operating systems support for digital audio and video
DS-RT '11 Proceedings of the 2011 IEEE/ACM 15th International Symposium on Distributed Simulation and Real Time Applications
Understanding the impact of inter-lens and temporal stereoscopic video compression
Proceedings of the 22nd international workshop on Network and Operating System Support for Digital Audio and Video
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The goal of tele-immersion has long been to enable people at remote locations to share a sense of presence. A tele-immersion system acquires the 3D representation of a collaborator's environment remotely and sends it over the network where it is rendered in the user's environment. Acquisition, reconstruction, transmission, and rendering all have to be done in real-time to create a sense of presence. With added commodity hardware resources, parallelism can increase the acquisition volume and reconstruction data quality while maintaining real-time performance. However this is not as easy for rendering since all of the data need to be combined into a single display.In this paper we present an algorithm to compress data from such 3D environments in real-time to solve this imbalance. We expect the compression algorithm to scale comparably to the acquisition and reconstruction, reduce network transmission bandwidth, and reduce the rendering requirement for real-time performance. We have tested the algorithm using a synthetic office data set and have achieved a 5 to 1 compression for 22 depth streams.