Stereo vision for planetary rovers: stochastic modeling to near real-time implementation
International Journal of Computer Vision
Three-dimensional computer vision: a geometric viewpoint
Three-dimensional computer vision: a geometric viewpoint
Performance of optical flow techniques
International Journal of Computer Vision
A Bayesian approach to binocular stereopsis
International Journal of Computer Vision
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Artificial Vision for Mobile Robots: Stereo Vision and Multisensory Perception
Artificial Vision for Mobile Robots: Stereo Vision and Multisensory Perception
Virtual View Generation for 3D Digital Video
IEEE MultiMedia
IEEE Transactions on Pattern Analysis and Machine Intelligence
ECCV '96 Proceedings of the 4th European Conference on Computer Vision-Volume I - Volume I
Photorealistic Scene Reconstruction by Voxel Coloring
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Prediction Error as a Quality Metric for Motion and Stereo
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
A Taxonomy and Evaluation of Dense Two-Frame Stereo Correspondence Algorithms
SMBV '01 Proceedings of the IEEE Workshop on Stereo and Multi-Baseline Vision (SMBV'01)
Constructing Virtual Worlds Using Dense Stereo
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Real-time compression for dynamic 3D environments
MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
A versatile stereo implementation on commodity graphics hardware
Real-Time Imaging
Reconfigurable hardware implementation of a phase-correlation stereoalgorithm
Machine Vision and Applications
Immersive Video Teleconferencing with User-Steerable Views
Presence: Teleoperators and Virtual Environments
Modulating the shape and size of backprojection surfaces to improve accuracy in volumetric stereo
EURASIP Journal on Applied Signal Processing - 3DTV: Capture, Transmission, and Display of 3D Video
Optimization of tele-immersion codes
Proceedings of 2nd Workshop on General Purpose Processing on Graphics Processing Units
Multi-baseline disparity fusion for immersive videoconferencing
Proceedings of the 2nd International Conference on Immersive Telecommunications
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
Real-time terascale implementation of tele-immersion
ICCS'03 Proceedings of the 2003 international conference on Computational science
Video-rate stereo depth measurement on programmable hardware
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Multi-resolution real-time stereo on commodity graphics hardware
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
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In telepresence applications each user is immersed in a rendered 3D-world composed from representations transmitted from remote sites. The challenge is to compute dense range data at high frame rates, since participants cannot easily communicate if the processing cycle or network latencies are long. Moreover, errors in new stereoscopic views of the remote 3D-world should be hardly perceptible. To achieve the required speed and accuracy, we use trinocular stereo, a matching algorithm based on the sum of modified normalized cross-correlations, and subpixel disparity interpolation. To increase speed we use Intel IPL functions in the pre-processing steps of background subtraction and image rectification as well as a four-processor parallelization. To evaluate our system we have developed a test-bed which provides a set of registered dense “ground-truth” laser data and image data from multiple views.