A Taxonomy and Evaluation of Dense Two-Frame Stereo Correspondence Algorithms
International Journal of Computer Vision
Trinocular Stereo: A Real-Time Algorithm and its Evaluation
International Journal of Computer Vision
Real-Time Correlation-Based Stereo Vision with Reduced Border Errors
International Journal of Computer Vision
IEEE Transactions on Pattern Analysis and Machine Intelligence
A Space-Sweep Approach to True Multi-Image Matching
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
Real-time stereo vision on the PARTS reconfigurable computer
FCCM '97 Proceedings of the 5th IEEE Symposium on FPGA-Based Custom Computing Machines
Real-Time Consensus-Based Scene Reconstruction Using Commodity Graphics Hardware
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Improvements in Real-Time Correlation-Based Stereo Vision
SMBV '01 Proceedings of the IEEE Workshop on Stereo and Multi-Baseline Vision (SMBV'01)
Brook for GPUs: stream computing on graphics hardware
ACM SIGGRAPH 2004 Papers
Merrimac: Supercomputing with Streams
Proceedings of the 2003 ACM/IEEE conference on Supercomputing
Video-rate stereo depth measurement on programmable hardware
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Multi-resolution real-time stereo on commodity graphics hardware
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Capsules: Expressing Composable Computations in a Parallel Programming Model
Languages and Compilers for Parallel Computing
Real-Time Parallel Implementation of SSD Stereo Vision Algorithm on CSX SIMD Architecture
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part I
Parallel image and video processing on distributed computer systems
WSEAS Transactions on Signal Processing
Towards hardware stereoscopic 3D reconstruction: a real-time FPGA computation of the disparity map
Proceedings of the Conference on Design, Automation and Test in Europe
Parallel computation for stereovision obstacle detection of autonomous vehicles using GPU
LSMS/ICSEE'10 Proceedings of the 2010 international conference on Life system modeling and and intelligent computing, and 2010 international conference on Intelligent computing for sustainable energy and environment: Part I
IWCIA'06 Proceedings of the 11th international conference on Combinatorial Image Analysis
Real-time disparity map computation using the cell broadband engine
Journal of Real-Time Image Processing
Hardware design considerations for edge-accelerated stereo correspondence algorithms
VLSI Design - Special issue on VLSI Circuits, Systems, and Architectures for Advanced Image and Video Compression Standards
Fast implementation of dense stereo vision algorithms on a highly parallel SIMD architecture
Journal of Real-Time Image Processing
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This paper presents a detailed description of a real-time correlation-based stereo algorithm running completely on the graphics processing unit (GPU). This is important since it allows to free up the main processor for other tasks including high-level interpretation of the stereo results. We first introduce a two-view stereo algorithm that includes some advanced features such as adaptive windows and cross-checking. Then we extend it using a plane-sweep approach to allow multiple frames without rectification. By taking advantage of advanced features of recent GPUs the proposed algorithm runs in real-time. Our implementation running on an ATI Radeon 9800 graphics card achieves up to 289 million disparity evaluations per second including all the overhead to download images and read-back the disparity map, which is several times faster than commercially available CPU-based implementations.