A multi-stream adaptation framework for tele-immersion
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Towards multi-site collaboration in tele-immersive environments
Proceedings of the 15th international conference on Multimedia
ViewCast: view dissemination and management for multi-party 3d tele-immersive environments
Proceedings of the 15th international conference on Multimedia
Proceedings of the 15th international conference on Multimedia
A multi-stream adaptation framework for bandwidth management in 3D tele-immersion
Proceedings of the 2006 international workshop on Network and operating systems support for digital audio and video
View-dependent real-time 3d video compression for mobile devices
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Optimization of tele-immersion codes
Proceedings of 2nd Workshop on General Purpose Processing on Graphics Processing Units
Dynamic overlay multicast in 3D video collaborative systems
Proceedings of the 18th international workshop on Network and operating systems support for digital audio and video
Tele-immersion for wireless networks
Proceedings of the 2nd International Conference on Immersive Telecommunications
Multi-stream synchronization for 3D tele-immersive and collaborative environment
Proceedings of the 2nd International Conference on Immersive Telecommunications
Samera: a scalable and memory-efficient feature extraction algorithm for short 3D video segments
Proceedings of the 2nd International Conference on Immersive Telecommunications
M-TEEVE: real-time 3D video interaction and broadcasting framework for mobile devices
Proceedings of the 2nd International Conference on Immersive Telecommunications
Real-time remote rendering of 3D video for mobile devices
MM '09 Proceedings of the 17th ACM international conference on Multimedia
MobileTI: a portable tele-immersive system
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Enabling multi-party 3D tele-immersive environments with ViewCast
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Modeling the tele-immersive systems using stochastic activity network
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
Janus: a cross-layer soft real-time architecture for virtualization
Proceedings of the 19th ACM International Symposium on High Performance Distributed Computing
Enabling multiparty 3D tele-immersive environments with ViewCast
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
A high-quality low-delay remote rendering system for 3D video
Proceedings of the international conference on Multimedia
QoS and resource management in distributed interactive multimedia environments
Multimedia Tools and Applications
Next generation session management for 3D teleimmersive interactive environments
Multimedia Tools and Applications
Systems support for stereoscopic video compression
Proceedings of the 21st international workshop on Network and operating systems support for digital audio and video
Improving multi-view peer-to-peer live streaming systems with the divide-and-conquer strategy
Computer Networks: The International Journal of Computer and Telecommunications Networking
CuteChat: a lightweight tele-immersive video chat system
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Session management of correlated multi-stream 3D tele-immersive environments
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Understanding the impact of inter-lens and temporal stereoscopic video compression
Proceedings of the 22nd international workshop on Network and Operating System Support for Digital Audio and Video
ITEM: immersive telepresence for entertainment and meetings with commodity setup
Proceedings of the 20th ACM international conference on Multimedia
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Tele-immersive 3D multi-camera room environments are starting to emerge and with them new challenging research questions. One important question is how to organize the large amount of visual data, being captured, processed, transmitted and displayed, and their corresponding resources, over current COTS computing and networking infrastructures so that "everybody" would be able to install and use tele-immersive environments for conferencing and other activities. In this paper we propose a novel crosslayer control and streaming framework over general purpose delivery infrastructure, called TEEVE (Tele-immersive Environments for EVErybody). TEEVE aims for effective and adaptive coordination, synchronization, and soft QoSenabled delivery of tele-immersive visual streams to remote room(s). The TEEVE experiments between two teleimmersive rooms residing in different institutions more than 2000 miles apart show that we can sustain communication of up to 12 3D video streams with 4~5 3D frames per second for each stream, yielding 4~5 tele-immersive video rate.