A new model for packet scheduling in multihop wireless networks
MobiCom '00 Proceedings of the 6th annual international conference on Mobile computing and networking
Performance of multipath routing for on-demand protocols in mobile ad hoc networks
Mobile Networks and Applications
Computers and Intractability; A Guide to the Theory of NP-Completeness
Computers and Intractability; A Guide to the Theory of NP-Completeness
On-Demand Multi Path Distance Vector Routing in Ad Hoc Networks
ICNP '01 Proceedings of the Ninth International Conference on Network Protocols
Impact of interference on multi-hop wireless network performance
Proceedings of the 9th annual international conference on Mobile computing and networking
TEEVE: The Next Generation Architecture for Tele-immersive Environment
ISM '05 Proceedings of the Seventh IEEE International Symposium on Multimedia
Sufficient rate constraints for QoS flows in ad-hoc networks
Ad Hoc Networks
Soft Real-Time Chains for Multi-Hop Wireless Ad-Hoc Networks
RTAS '07 Proceedings of the 13th IEEE Real Time and Embedded Technology and Applications Symposium
View-dependent real-time 3d video compression for mobile devices
MM '08 Proceedings of the 16th ACM international conference on Multimedia
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Tele-immersive 3D multi camera environments are beginning to emerge and they bring with them lots of applications as well as challenging research problems. They enable cooperative interaction between geographically distributed sites. One of the important questions that arises in the design and implementation of such systems is that how to transmit huge amounts of 3D data consisting of multiple streams, which is generated by multiple interdependent sources in one tele-immersive environment. Due to data requirements, in the past a tele-immersive session occurred only over wired networks. In this paper, we propose an algorithm to transmit this enormous amount of data using multiple streams over wireless mesh networks. One of the significant novelties of our work is to find multiple transmission paths from a given source to a destination and to transmit data concurrently over them. This, according to us, would comprise the first step towards porting a tele-immersive system from the wired to the wireless domain. We have implemented the algorithm over ns-2 simulator. Through our extensive simulation studies, we have compared the performance of the proposed algorithm with existing wireless multi-path and single-path protocols and show that our protocol achieves markedly better performance.