Modeling the tele-immersive systems using stochastic activity network
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
TSync: a new synchronization framework for multi-site 3D tele-immersion
Proceedings of the 20th international workshop on Network and operating systems support for digital audio and video
QoS and resource management in distributed interactive multimedia environments
Multimedia Tools and Applications
Next generation session management for 3D teleimmersive interactive environments
Multimedia Tools and Applications
SAS kernel: streaming as a service kernel for correlated multi-streaming
Proceedings of the 21st international workshop on Network and operating systems support for digital audio and video
DAIS'12 Proceedings of the 12th IFIP WG 6.1 international conference on Distributed Applications and Interoperable Systems
Proceedings of the 28th Annual ACM Symposium on Applied Computing
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We present our implementation and evaluation of TEEVE, a distributed 3D tele-immersive system. TEEVE is among the first to support multi-stream/multi-site 3D tele-immersive environments with commercial off-the-shelf hardware and software infrastructures. It promotes collaborative physical activities among geographically dispersed sites by immersing the 3D representations of remote participants into a joint 3D virtual space. In this paper, we describe our implementation of TEEVE and introduce the recent advances in its different system components. In particular, we present an implemented protocol for semantic-aware data dissemination to support multi-site remote collaboration. We evaluate the TEEVE system by deploying it on the Internet.The experimental results demonstrate that it achieves stable visual quality, soft real-time delay, and efficient resource usage.