Collaborative immersive gaming over the high speed internet
Proceedings of the international conference on Advances in computer entertainment technology
Towards multi-site collaboration in tele-immersive environments
Proceedings of the 15th international conference on Multimedia
A scheduling algorithm for time bounded delivery of packets on the internet
MM '08 Proceedings of the 16th ACM international conference on Multimedia
Proceedings of the 18th international workshop on Network and operating systems support for digital audio and video
Next generation session management for 3D teleimmersive interactive environments
Multimedia Tools and Applications
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We first present the tele-immersive environments developed jointly by University of Illinois at Urbana-Champaign and University of California at Berkeley. The environment features 3D full and real body capturing, wide field of view, multi-display 3D rendering, and attachment free participant. We then describe a study of collaborative dancing between remotely located dancers in the shared virtual space. Two professional dancers are invited to the tele-immersive site of each university. As a preliminary experiment, we let the dancers perform elementary body movements and coordinate their dancing. The coordination requires one dancer to take the lead while the other follows her by appropriate movements. During the experiment, the dancers are dancing at various motion rates to evaluate how well the collaborative dancing is supported with the current technical boundary. Our important findings indicate that 1) tele-immersive environments have strong potential impact on the concept of choreography and communication of live dance performance, 2) the presence of multi-display system, real body 3D rendering, audio channel, and less intrusiveness greatly enhances the immersive and dancing experience, and 3) the level of synchronization achieved by the dancers is higher than that expected from the video rate.