A Mechanism for TCP-Friendly Transport-Level Protocol Coordination
ATEC '02 Proceedings of the General Track of the annual conference on USENIX Annual Technical Conference
blue-c: a spatially immersive display and 3D video portal for telepresence
ACM SIGGRAPH 2003 Papers
Understanding performance in coliseum, an immersive videoconferencing system
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Human-centered computing: a multimedia perspective
MULTIMEDIA '06 Proceedings of the 14th annual ACM international conference on Multimedia
Real-time terascale implementation of tele-immersion
ICCS'03 Proceedings of the 2003 international conference on Computational science
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3D tele-immersion (3DTI) has the potential of enabling virtual reality interaction among remote people with real-time 3D video. However, today's 3DTI systems still suffer from various performance issues, limiting their broader deployment, due to the enormous demand on temporal (computing) and spatial (networking) resources. Past research focused on system-centric approaches for technical optimization, without taking human users into the loop. We argue that human factors (including user preferences, semantics, limitations, etc.) are an important and integral part of the cyber-physical 3DTI systems, and should not be neglected. This thesis proposes a comprehensive, human-centric framework for managing video data and functions across the 3DTI pipeline. Our approach is comprehensive because it involves all components of the video function pipeline. It is also comprehensive in the sense that both temporal and spatial resource challenges are considered and tackled.