Passive real-world interface props for neurosurgical visualization
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Two-handed direct manipulation on the responsive workbench
Proceedings of the 1997 symposium on Interactive 3D graphics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Interaction Design
Cooperative object manipulation in immersive virtual environments: framework and techniques
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
ACM Transactions on Computer-Human Interaction (TOCHI)
The studierstube augmented reality project
Presence: Teleoperators and Virtual Environments
IVA '01 Proceedings of the Third International Workshop on Intelligent Virtual Agents
Physically-Based Manipulation on the Responsive Workbench
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Designing and Building the PIT: a Head-Tracked Stereo Workspace for Two Users
Designing and Building the PIT: a Head-Tracked Stereo Workspace for Two Users
Importance of Communication Influences on a Highly Collaborative Task
DS-RT '03 Proceedings of the Seventh IEEE International Symposium on Distributed Simulation and Real-Time Applications
Supporting social human communication between distributed walk-in displays
Proceedings of the ACM symposium on Virtual reality software and technology
Immersiveness and Symmetry in Copresent Scenarios
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
3DUI '06 Proceedings of the 3D User Interfaces
Virtual vs. Real-World Pointing in Two-User Scenarios
VR '09 Proceedings of the 2009 IEEE Virtual Reality Conference
Reconfigurable tangible devices for 3D virtual object manipulation by single or multiple users
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
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We investigated the utility of co-located collaborative interaction metaphors for assembly tasks in the automotive industry. In a first expert review, we compared the usability of a regular single-user stereoscopic system to a twouser system. Our experiments revealed that the two-user system greatly facilitates basic collaborative interactions, when users are standing next to each other. However, it is unsuitable for scenarios wherein users are facing each other and more sophisticated collaborative interactions are required. Our second study focused on these types of collaborative assembly tasks using head mounted displays instead of our projection-based setup. In a virtual assembly task, two workers had to mount the windshield of a car by using two different interaction methods. The first method employed tangible props and the other method relied solely on virtual interaction. Our evaluation shows that the multi-user prop-based interaction results in significantly higher accuracy and was clearly preferred by our users. These results are an important step towards the acceptance of such virtual techniques for reliable ergonomic evaluations of virtual assembly tasks.