Virtual environments at work: ongoing use of MUDs in the workplace
WACC '99 Proceedings of the international joint conference on Work activities coordination and collaboration
Identity in virtual communities
ACM SIGGROUP Bulletin
Object-focused interaction in collaborative virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Technology in Action
Collaborative Virtual Environments: Digital Places and Spaces for Interaction
Collaborative Virtual Environments: Digital Places and Spaces for Interaction
GROUP '03 Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work
Computer Supported Cooperative Work
Getting acquainted in Second Life: human agent interactions in virtual environments
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Cooperation and competition dynamics in an online game community
OCSC'07 Proceedings of the 2nd international conference on Online communities and social computing
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Persistent online environments, such as multi-player games, exhibit a complex social organisation. These environments often feature large social groupings and elaborate cooperative behaviours. This paper discusses 'There', one such environment, focusing on how users interact online. Resources such as overlapping chat and emotional gestures create a compelling social experience, although not one without its problems. We draw three lessons from There for the design of games and virtual environments: that text chat can be better integrated into the virtual environment, that gestures are valuable as communication topics as well as resources, and that social interactions can improve the social presence felt in virtual environments.