In Defense of the Eight-Point Algorithm
IEEE Transactions on Pattern Analysis and Machine Intelligence
The Myth of the Paperless Office
The Myth of the Paperless Office
PlayAnywhere: a compact interactive tabletop projection-vision system
Proceedings of the 18th annual ACM symposium on User interface software and technology
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
PLink: paper-based links for cross-media information spaces
CHI '11 Extended Abstracts on Human Factors in Computing Systems
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part III
OmniTouch: wearable multitouch interaction everywhere
Proceedings of the 24th annual ACM symposium on User interface software and technology
1 € filter: a simple speed-based low-pass filter for noisy input in interactive systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
QOOK: a new physical-virtual coupling experience for active reading
Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology
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Prototyping gestural and multitouch applications for desktop and mid-air interaction still requires expensive non-portable equipment, complex setup and calibration, and often reimplementation of tracking algorithms. We present Interactive Space, a prototyping framework designed to ease exploration of touch and gestural interaction in real-world settings. For us this is a first step in developing interfaces for electronic medical records to be evaluated in clinical settings. The main contribution is a simple flexible system that supports interaction on and above the desktop, and includes a semi-automatic calibration mechanism that makes it highly portable. We describe the framework, SDK, calibration method, limitations, availability, and a preliminary evaluation.