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Intelligent video and audio applications for learning enhancement
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Virtual whiteboard: a gesture-controlled pen-free tool emulating school whiteboard
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Learning user preferences for adaptive pervasive environments: An incremental and temporal approach
ACM Transactions on Autonomous and Adaptive Systems (TAAS)
Geometrically consistent mobile AR for 3D interaction
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CHI '13 Extended Abstracts on Human Factors in Computing Systems
A zooming interface for accurate text input on mobile devices
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Favoured attributes of in-air gestures in the home environment
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
MobileHelper: remote guiding using smart mobile devices, hand gestures and augmented reality
SIGGRAPH Asia 2013 Symposium on Mobile Graphics and Interactive Applications
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This prototype is comprised of a pocket projector, a mirror, and a camera. The hardware components are contained in a pendant-like wearable device. Both the projector and the camera are connected to the mobile computing device in the user's pocket. The projector projects visual information on walls and other physical objects, which become interfaces, while the camera recognizes and tracks the user's hand gestures and physical objects using computer-vision techniques.