Understanding users' preferences for surface gestures
Proceedings of Graphics Interface 2010
Proceedings of the International Conference on Advanced Visual Interfaces
Combining multiple depth cameras and projectors for interactions on, above and between surfaces
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Evaluating a smart working environment with a digital card game prototype
Proceedings of the ACM 2011 conference on Computer supported cooperative work
From small screens to big displays: understanding interaction in multi-display environments
Proceedings of the companion publication of the 2013 international conference on Intelligent user interfaces companion
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In this poster we present the development process of natural interaction for card games on multiple devices. Our goal was to provide users with an application that can be interacted with similar to real cards. It is a critical part of actual game play that all users can observe clearly what actions are performed by each player. To imitate such flexible use of cards in real games, we did not implement any game rules in our system. Rather, we strived towards making all computer-related user interactions as clear and visible to all players as manipulations of real cards. For the development of our system we used an iterative user-centered design approach.