Bridging the physical and digital in pervasive gaming
Communications of the ACM - The disappearing computer
Face to Face Collaborative AR on Mobile Phones
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Persuasive Games: The Expressive Power of Videogames
Persuasive Games: The Expressive Power of Videogames
Research through design as a method for interaction design research in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Easy to use and incredibly difficult: on the mythical border between interface and gameplay
Proceedings of the 4th International Conference on Foundations of Digital Games
Interference avoidance in multi-user hand-held augmented reality
ISMAR '09 Proceedings of the 2009 8th IEEE International Symposium on Mixed and Augmented Reality
Pre-patterns for designing embodied interactions in handheld augmented reality games
ISMAR-AMH '11 Proceedings of the 2011 IEEE International Symposium on Mixed and Augmented Reality--Arts, Media, and Humanities
The Design of Everyday Things
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Physical interfaces have been widely adopted in digital games. In our project, we research one such type of physical interface---handheld augmented reality interfaces, and aim to create an engaging and novel play experience. Designing such games requires us to combine knowledge from both Human-computer interaction and game design domains. In this paper, we present a few research questions that we raised or encountered during the process of designing and developing the handheld AR game NerdHerder. We also present our current solutions and answers to these questions. We are going to conduct user studies to understand how handheld AR games are played in the wild. We will release the game and let mobile device users play it in their natural environments. Through the process of designing and iterating NerdHerder, we call for more research that explores how to adopt HCI principles into game design.