Grasping reality through illusion—interactive graphics serving science
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The sciences of the artificial (3rd ed.)
The sciences of the artificial (3rd ed.)
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Software Creativity 2.0
Research through design as a method for interaction design research in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communications of the ACM - Designing games with a purpose
The Design of Design: Essays from a Computer Scientist
The Design of Design: Essays from a Computer Scientist
The student activity meter for awareness and self-reflection
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Photobox: on the design of a slow technology
Proceedings of the Designing Interactive Systems Conference
MuseUs: Case study of a pervasive cultural heritage serious game
Journal on Computing and Cultural Heritage (JOCCH) - Special issue on serious games for cultural heritage
Research and practice: the curious case of 'small' researchers-practitioners
Communications of the ACM
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