Consultants and apprentices: observations about learning and collaborative problem solving
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Communications of the ACM
Usability problem identification using both low- and high-fidelity prototypes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Extreme programming explained: embrace change
Extreme programming explained: embrace change
Over the Shoulder Learning: Supporting Brief Informal Learning
Computer Supported Cooperative Work
Promiscuous Pairing and Beginner's Mind: Embrace Inexperience
ADC '05 Proceedings of the Agile Development Conference
Research through design as a method for interaction design research in HCI
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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To increase productivity, informal learning, and collaborations within and across research groups, we have been experimenting with a new kind of interaction that we call {em pair research}, in which members are paired up weekly to work together on each other's projects. In this paper, we present a system for making pairings and present results from two deployments. Results show that members used pair research in a wide variety of ways including pair programming, user testing, brainstorming, and data collection and analysis. Pair research helped members get things done and share their expertise with others.