Fundamentals of speech recognition
Fundamentals of speech recognition
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Getting a grip on tangible interaction: a framework on physical space and social interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Watch what I watch: using community activity to understand content
Proceedings of the international workshop on Workshop on multimedia information retrieval
Human-Computer Interaction
CollaboraTV: making television viewing social again
Proceedings of the 1st international conference on Designing interactive user experiences for TV and video
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As real-time broadcasting services are becoming more popular, many people are sharing live events with remote users. Despite the success of real-time broadcasting services, a number of restrictions still exist in such enriching the real-time events and indexing them in an automatic and implicit manner. In this paper, we present a social media platform to provide a novel environment for sharing real-time events. The social media platform employs emerging web environment, which is called "Tangible Web", to provide a new interface for watching real-time events and facilitate the production of socia1 media (e.g. instant chat, MMS, etc) with time and geographic tags. Produced social media enrich a corresponding real-time event and are utilized to index each session of real-time events. To evaluate our platform, a baseball cheering system was implemented and had taken closed beta tests for World Baseball Classic 2009 (WBC 2009) and 2009 championship series of the Korea Baseball Leagues.