Reflections on participatory design: lessons from the trillium experience
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Participatory design of a portable torque-feedback device
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Retrospective on a year of participatory design using the PICTIVE technique
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communications of the ACM - Special issue Participatory Design
Projected realities: conceptual design for cultural effect
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Contextual Design: Defining Customer-Centered Systems
Contextual Design: Defining Customer-Centered Systems
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
Understanding experience in interactive systems
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Design documentaries: inspiring design research through documentary film
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Hi-index | 0.00 |
The competitive playing field for startup companies often does not allow for the time to understand how user needs can influence the development of a new product. This paper presents a case study of informing the design of a wearable computer with web-based services through user research. We discuss our motivation for choosing to do user research to address our multi-faceted design problem; present the methodology and technique design; and summarize lessons learned in the process of analyzing the data and communicating findings to an interdisciplinary shareholder team.