Affective computing
From Informing to Remembering: Ubiquitous Systems in Interactive Museums
IEEE Pervasive Computing
Expression glasses: a wearable device for facial expression recognition
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Proceedings of HCI International (the 8th International Conference on Human-Computer Interaction) on Human-Computer Interaction: Ergonomics and User Interfaces-Volume I - Volume I
Designing information spaces: the social navigation approach
Designing information spaces: the social navigation approach
Exms: an animated and avatar-based messaging system for expressive peer communication
GROUP '03 Proceedings of the 2003 international ACM SIGGROUP conference on Supporting group work
Categorical imperative NOT: facial affect is perceived continuously
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Automatic acquisition of hyponyms from large text corpora
COLING '92 Proceedings of the 14th conference on Computational linguistics - Volume 2
Supporting the shared experience of spectators through mobile group media
GROUP '05 Proceedings of the 2005 international ACM SIGGROUP conference on Supporting group work
In situ informants exploring an emotional mobile messaging system in their everyday practice
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies
Adaptive, intelligent presentation of information for the museum visitor in PEACH
User Modeling and User-Adapted Interaction
Extending large-scale event participation with user-created mobile media on a public display
Proceedings of the 6th international conference on Mobile and ubiquitous multimedia
From awareness to repartee: sharing location within social groups
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personal and Ubiquitous Computing
A tag in the hand: supporting semantic, social, and spatial navigation in museums
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
P300 Based Single Trial Independent Component Analysis on EEG Signal
FAC '09 Proceedings of the 5th International Conference on Foundations of Augmented Cognition. Neuroergonomics and Operational Neuroscience: Held as Part of HCI International 2009
Wearable and Wireless Brain-Computer Interface and Its Applications
FAC '09 Proceedings of the 5th International Conference on Foundations of Augmented Cognition. Neuroergonomics and Operational Neuroscience: Held as Part of HCI International 2009
Kartta: using multimedia and context to navigate unfamiliar environments
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
Towards mood based mobile services and applications
EuroSSC'07 Proceedings of the 2nd European conference on Smart sensing and context
Context-Aware Mobile Computing: Affordances of Space, Social Awareness, and Social Influence
Context-Aware Mobile Computing: Affordances of Space, Social Awareness, and Social Influence
EmotionSense: a mobile phones based adaptive platform for experimental social psychology research
Proceedings of the 12th ACM international conference on Ubiquitous computing
Users as sensors: creating shared experiences in co-creational spaces by collective heart rate
Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments
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At large-scale events, people could benefit from the experiences of others to help find interesting areas. Also, more and more pervasive and ubiquitous mobile devices could be utilized for navigation in different situations. In this paper, we will present a manual input mobile computing platform for monitoring and collecting information about people's moods at a large-scale public event. In addition to places and venues, moods are represented in real time on a public map as a social navigation recommendation system. Furthermore, as a step towards future work, we utilized consumer-level brainwave measurement equipment to build a mobile prototype research application for semi-automatic mood monitoring. The aims of the field pilot study and the follow-up examination were to explore the usefulness and effect of the mobile mood sharing system that was developed on event visitors. In particular, the study focuses on benefits of the social aspects, in addition to spatial and semantic navigation. With today's available technology, we have to balance in the comfort zone between required user attention and user experience. In any case, the results of the study broaden the field of social mobile applications and facilitate the diffusion of these into different large-scale public events.