Design and Evaluation of MiMaze, a Multi-Player Game on the Internet
ICMCS '98 Proceedings of the IEEE International Conference on Multimedia Computing and Systems
Architectural styles and the design of network-based software architectures
Architectural styles and the design of network-based software architectures
The near-term feasibility of P2P MMOG's
Proceedings of the 9th Annual Workshop on Network and Systems Support for Games
Distributed scene graph to enable thousands of interacting users in a virtual environment
Proceedings of the 9th Annual Workshop on Network and Systems Support for Games
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In interactive multi-user virtual environments, the computation and bandwidth required to perform real-time simulation increases quadratically with the number of users. Handling communication, storage and computation resources on the same machine hinders scalability. This paper presents a system architecture abiding to the constraints of the REpresentational State Transfer (REST) architectural style. This architecture divides the resource requirements into separate layers and suggests how they can be addressed efficiently in isolation. Theoretical results show how the architecture scales with the number of clients.