A quality of service architecture
ACM SIGCOMM Computer Communication Review
From the partial order connection concept to partial order multimedia transport connections
Journal of High Speed Networks - Special issue on HIPPARCH
Design and Evaluation of MiMaze, a Multi-Player Game on the Internet
ICMCS '98 Proceedings of the IEEE International Conference on Multimedia Computing and Systems
Design, implementation, and experiences of the OMEGA end-point architecture
IEEE Journal on Selected Areas in Communications
An IP Next Generation Compliant Java Virtual Machine
IPDPS '00 Proceedings of the 15 IPDPS 2000 Workshops on Parallel and Distributed Processing
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
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One of the current research activities in the networking area consists in trying to federate the Internet new services, mechanisms and protocols, particularly the IETF Integrated Service (Int-Serv) Working Group ones, and the ATM ones, in order to allow new multimedia applications to be guaranteed with an end to end Quality of Service (QoS). Study which is presented in this paper has been realized within a national project whose general goal was to specify and then implement the QoS required by a distributed interactive simulation in an heterogeneous WAN environment consisting in an ATM interconnection of three distant local platforms implementing the IntServ propositions. The first part of the results exposed in the paper is related to the QoS a distributed interactive simulation (DIS) application has to require so as to be correctly distributed in the considered network environment. The second part of the paper is dedicated to the end to end communication architecture defined within the project in order to provide a QoS matching DIS applications requirements.