Challenges in peer-to-peer gaming

  • Authors:
  • Christoph Neumann;Nicolas Prigent;Matteo Varvello;Kyoungwon Suh

  • Affiliations:
  • Thomson Research Lab, Paris, France;Thomson Security Research Lab, Rennes, France;Eurecom, Sophia-Antipolis, France;University of Massachusetts, Amherst, US

  • Venue:
  • ACM SIGCOMM Computer Communication Review
  • Year:
  • 2007

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Abstract

While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games and increase deployment costs. However, they make it easier to control the game (e.g. by preventing cheating and providing support for billing). Peer-to-peer, i.e. transfer of the game functions on each each player's machine, is an attractive communication model for online gaming. We investigate here the challenges of peer-to-peer gaming, hoping that this discussion will generate a broader interest in the research community.