A scalable architecture for massive multi-player online games using peer-to-peer overlay

  • Authors:
  • Jia Luo;Huiyou Chang

  • Affiliations:
  • Department of Information Science and Technology, Sun Yat--sen University, Guangzhou, China;Department of Software, Sun Yat-sen University, Guangzhou, China

  • Venue:
  • ICACT'10 Proceedings of the 12th international conference on Advanced communication technology
  • Year:
  • 2010

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Abstract

Today, Massive Multi-player Online Game (MMOG) has taken an important part in the field of entertainment. But its increasing requirement of resources has brought a heavy burden to the game server. To address this problem, we propose a Structured Multi-Agent (SMA) model which divides the resources into groups by the Area of Interest (AOI) and builds itself on the pastry protocol. Then, every other agent can get the resources from the manager located by the pastry. Moreover, an algorithm called Assignment of Resource Processing License (ARPL) is implemented to constitute the core of SMA model. This algorithm guarantees the consistency of all resources by assigning events to the agents who have the processing licenses of resources. Through comparing with another P2P MMOG model, fine performance is indicated on SMA.