One torus to rule them all: multi-dimensional queries in P2P systems
Proceedings of the 7th International Workshop on the Web and Databases: colocated with ACM SIGMOD/PODS 2004
Scaling games to epic proportions
Proceedings of the 2007 ACM SIGMOD international conference on Management of data
A scalable architecture for massive multi-player online games using peer-to-peer overlay
ICACT'10 Proceedings of the 12th international conference on Advanced communication technology
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Networked Virtual Environments (NVEs) are computer generated, synthetic worlds that allow simultaneous interactions of multiple participants. IP multicast and application layer multicasting has been used for supporting collaborative virtual simulations. Recently many research work has focused on ways to partition this virtual space onto peer-to-peer overlay. The characters in these virtual environment, either human controlled or computer generated, need the state of the surrounding environment to decide their next move. However in doing so, they are interested in the state of virtual environment in a small area around them, called their Area of Interest (AoI). Thus when the virtual space gets partitioned across multiple sites, we need an efficient peer-to-peer communication model to get the surrounding state information that has been split across various sites. In this paper, we propose a low latency and low communication overhead distributed event delivery model that exploits the spatial and temporal locality of the information needed. The experimental results prove the efficacy of our solution