Parallel and Distribution Simulation Systems
Parallel and Distribution Simulation Systems
A fair message exchange framework for distributed multi-player games
NetGames '03 Proceedings of the 2nd workshop on Network and system support for games
Low latency and cheat-proof event ordering for peer-to-peer games
NOSSDAV '04 Proceedings of the 14th international workshop on Network and operating systems support for digital audio and video
A cheat controlled protocol for centralized online multiplayer games
Proceedings of 3rd ACM SIGCOMM workshop on Network and system support for games
AC/DC: an algorithm for cheating detection by cheating
Proceedings of the 2006 international workshop on Network and operating systems support for digital audio and video
Interactivity-loss avoidance in event delivery synchronization for mirrored game architectures
IEEE Transactions on Multimedia
Cheating detection through game time modeling: A better way to avoid time cheats in P2P MOGs?
Multimedia Tools and Applications
A statistical approach to cheating countermeasure in P2P MOGs
CCNC'09 Proceedings of the 6th IEEE Conference on Consumer Communications and Networking Conference
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Typical cheating avoidance solutions are able to prevent cheats, often at the cost of loosing interactivity in highly distributed games. With the need for responsiveness in view, we claim that (instead of preventing the cheat) cheating detection schemes could represent profitable solutions, which enable the identification of cheaters without impeding a realtime evolution of the game. Based on a general framework able to fairly model game time advancements which was recently proposed [4], we provide evidence of its effectiveness on a specific case of time cheat termed fast rate cheat. According to this malicious scheme, players alter the event generation rate of game events. We show that detection of fast rate cheat can be easily accomplished based on the proposed framework.