Mirrored arbiter architecture: a network architecture for large scale multiplayer games
Proceedings of the 2007 Summer Computer Simulation Conference
Practical trust management without reputation in peer-to-peer games
Multiagent and Grid Systems - Grid Computing, high performance and distributed applications
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Trust enforcement in peer-to-peer massive multi-player online games
ODBASE'06/OTM'06 Proceedings of the 2006 Confederated international conference on On the Move to Meaningful Internet Systems: CoopIS, DOA, GADA, and ODBASE - Volume Part II
MicroPlay: a networking framework for local multiplayer games
Proceedings of the first ACM international workshop on Mobile gaming
Motion-aware adaptive dead reckoning algorithm for collaborative virtual environments
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
Peer-to-peer architectures for massively multiplayer online games: A Survey
ACM Computing Surveys (CSUR)
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Amaze relies solely on the V kernel for point-to-point communication. The game's techniques could work in a general class of distributed applications.