IPTPS '01 Revised Papers from the First International Workshop on Peer-to-Peer Systems
Scaling personalized web search
WWW '03 Proceedings of the 12th international conference on World Wide Web
The Eigentrust algorithm for reputation management in P2P networks
WWW '03 Proceedings of the 12th international conference on World Wide Web
Combating web spam with trustrank
VLDB '04 Proceedings of the Thirtieth international conference on Very large data bases - Volume 30
The slashdot zoo: mining a social network with negative edges
Proceedings of the 18th international conference on World wide web
Integrating players, reputation and ranking to manage cheating in MMOGs
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Proceedings of the 11th Annual Workshop on Network and Systems Support for Games
Peer-to-peer architectures for massively multiplayer online games: A Survey
ACM Computing Surveys (CSUR)
Hi-index | 0.00 |
In multiplayer online games, players interact with each other using aliases which unfortunately enable antisocial behavior. Vague rules and limited policing mean that only the very worst offenders are ever disciplined. This paper presents PlayerRating, a distributed reputation system specifically designed for online games. It leverages the prior experiences of a player's peers to determine the reputability of all other peers, allowing well-behaved players to safely congregate and avoid interaction with antisocial peers. The system has been implemented as an interface add-on for the game World of Warcraft and is evaluated theoretically and experimentally.