Chord: A scalable peer-to-peer lookup service for internet applications
Proceedings of the 2001 conference on Applications, technologies, architectures, and protocols for computer communications
A scalable content-addressable network
Proceedings of the 2001 conference on Applications, technologies, architectures, and protocols for computer communications
Analyzing the economic efficiency of eBay-like online reputation reporting mechanisms
Proceedings of the 3rd ACM conference on Electronic Commerce
Managing trust in a peer-2-peer information system
Proceedings of the tenth international conference on Information and knowledge management
IEEE Internet Computing
The Eigentrust algorithm for reputation management in P2P networks
WWW '03 Proceedings of the 12th international conference on World Wide Web
PeerTrust: Supporting Reputation-Based Trust for Peer-to-Peer Electronic Communities
IEEE Transactions on Knowledge and Data Engineering
Reputation-based framework for high integrity sensor networks
Proceedings of the 2nd ACM workshop on Security of ad hoc and sensor networks
TrustGuard: countering vulnerabilities in reputation management for decentralized overlay networks
WWW '05 Proceedings of the 14th international conference on World Wide Web
Scalable Supernode Selection in Peer-to-Peer Overlay Networks
HOT-P2P '05 Proceedings of the Second International Workshop on Hot Topics in Peer-to-Peer Systems
A distributed event delivery method with load balancing for MMORPG
NetGames '05 Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
A survey of trust and reputation systems for online service provision
Decision Support Systems
Load-balancing for peer-to-peer networked virtual environment
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
PowerTrust: A Robust and Scalable Reputation System for Trusted Peer-to-Peer Computing
IEEE Transactions on Parallel and Distributed Systems
Colyseus: a distributed architecture for online multiplayer games
NSDI'06 Proceedings of the 3rd conference on Networked Systems Design & Implementation - Volume 3
A Fine-Grained Reputation System for Reliable Service Selection in Peer-to-Peer Networks
IEEE Transactions on Parallel and Distributed Systems
VON: a scalable peer-to-peer network for virtual environments
IEEE Network: The Magazine of Global Internetworking
Peer-to-peer architectures for massively multiplayer online games: A Survey
ACM Computing Surveys (CSUR)
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Recent research on Peer-to-Peer Massively Multiplayer Online Games (P2P MMOGs) has tried to find more scalable and affordable solutions to build virtual environments via the resource sharing of clients. However, P2P approaches face the problem of client misbehaviours where game rules are not processed properly, undermining a game's fairness and normal operations. In this paper, we present REPS, a distributed reputation management system for P2P MMOGs that allows trustworthy clients be identified to perform important tasks. REPS first considers the generation, storage, and query for certain reputation factors that could be the basis to evaluate user trustworthiness. We then propose Trustworthy user Selection (TuS) to adjust the weights of each factor to give preference to the more important ones. Based on the mutual rating among users and reputation queries, REPS provides a scalable and reliable mechanism to facilitate decision making, from choosing trustworthy superpeers, to deciding whether to interact with particular users.