Design issues for Peer-to-Peer Massively Multiplayer Online Games
International Journal of Advanced Media and Communication
Dealing with heterogeneity for mapping MMOFPS in distributed systems
Euro-Par 2010 Proceedings of the 2010 conference on Parallel processing
Peer-to-peer architectures for massively multiplayer online games: A Survey
ACM Computing Surveys (CSUR)
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In the current approaches to workflow scheduling,there is no cooperation between the distributed workflow brokers and as a result, the problem of conflicting schedules occur. To overcome this problem, in this paper, we propose a decentralized and cooperative ...