Addressing cheating in distributed MMOGs
NetGames '05 Proceedings of 4th ACM SIGCOMM workshop on Network and system support for games
Cheat-proof playout for centralized and peer-to-peer gaming
IEEE/ACM Transactions on Networking (TON)
Donnybrook: enabling large-scale, high-speed, peer-to-peer games
Proceedings of the ACM SIGCOMM 2008 conference on Data communication
Peer-to-peer architectures for massively multiplayer online games: A Survey
ACM Computing Surveys (CSUR)
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Scalability and fairness are keys to the success of massively multi-player on-line games. The first is necessary for the technical viability of the game while the latter is required for the wide adoption by players. Although they achieve better scalability, peer-to-peer games are more prone to cheating as players have access to and manipulate sensitive game data [2].