Adaptive Support of Range Queries via Push-Pull Algorithms
Proceedings of the 21st International Workshop on Principles of Advanced and Distributed Simulation
An Evaluation of Push-Pull Algorithms in Support of Cell-Based Interest Management
DS-RT '07 Proceedings of the 11th IEEE International Symposium on Distributed Simulation and Real-Time Applications
A3: A Novel Interest Management Algorithm for Distributed Simulations of MMOGs
DS-RT '08 Proceedings of the 2008 12th IEEE/ACM International Symposium on Distributed Simulation and Real-Time Applications
Large Scale Distributed Virtual Environments on the Grid: Design, Implementation, and a Case Study
Computer Supported Cooperative Work in Design IV
Performance analysis of game world partitioning methods for multiplayer mobile gaming
Proceedings of the 7th ACM SIGCOMM Workshop on Network and System Support for Games
Grid-based partitioning for large-scale distributed agent-based crowd simulation
Proceedings of the Winter Simulation Conference
Interest management for distributed virtual environments: A survey
ACM Computing Surveys (CSUR)
Hi-index | 0.00 |
Traditionally Interest Management (IM) in distributed environments has been performed through a ýtop-downý expression of interest patterns in the model. For many models the interest patterns are complicated or highly dynamic and are not suitable for expression in this way. Top-down expression also forces the model to contain data about the network communication which should strictly be encapsulated by the infrastructure. We propose a system, based on a Distributed Shared Variable abstraction, capable of automatically deriving interest expressions at the infrastructure level in a ýbottom-upý manner. We demonstrate through a simulated testbed that for certain access patterns this dramatically improves the precision of the IM system without sacrificing transparency from a modeller perspective.