Radio-wave propagation prediction using ray-tracing techniques on a network of workstations (NOW)
Journal of Parallel and Distributed Computing
DS-RT '11 Proceedings of the 2011 IEEE/ACM 15th International Symposium on Distributed Simulation and Real Time Applications
Omnipresent collaborative virtual environments for open inventor applications
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
Comparison of predictive contract mechanisms from an information theory perspective
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
An information-based dynamic extrapolation model for networked virtual environments
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Acoustic Rendering and Auditory–Visual Cross-Modal Perception and Interaction
Computer Graphics Forum
A dynamic message filtering technique for 3D cyberspaces
Computer Communications
Proceedings of the 2008 Summer Computer Simulation Conference
Portals: aiding navigation in virtual museums
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Adaptive classifier system-based dead reckoning
EGVE'07 Proceedings of the 13th Eurographics conference on Virtual Environments
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
Interest management for distributed virtual environments: A survey
ACM Computing Surveys (CSUR)
Multiagent and Grid Systems
DeepMatrix --- An open technology based virtual environment system
The Visual Computer: International Journal of Computer Graphics
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Many tools and techniques have been developed to address specific aspects of interacting in a virtual world. Few have been designed with an architecture that allows large numbers of entities from disparate organizations to interact in such a world, in real time, and over large geographic distances. A system architecture that does this is described. The key technologies that have made these virtual worlds possible are discussed, and it is explained and how the technologies fit into the architecture. A sample implementation of this architecture, the SIMulation NETworking (SIMNET) system, is then presented, along with various design decisions and the reasoning behind them.