DEVA3: architecture for a large-scale distributed virtual reality system
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Minimising latency and maintaining consistency in distributed virtual prototyping
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Synchronization methods for supporting distributed 3D virtual environments in Java™
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Journal of Visual Languages and Computing
Synchronous collaborative systems for distributed virtual environments in Java
International Journal of Computer Applications in Technology
A novel network architecture for crowded online environments
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
An event architecture for distributed interactive multisensory rendering
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
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Lag in network technology prevents absolute synchronization of distributed Virtual Environments (VEs); our experience of them is in this sense inherently subjective. We describe how subjectivity of this kind provides a means of enabling coherent shared experience in a VE, and present an architecture based on this.