Grasping reality through illusion—interactive graphics serving science
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Physical modeling with B-spline surfaces for interactive design and animation
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A survey of surgical simulation: applications, technology, and education
Presence: Teleoperators and Virtual Environments
Moving objects with 2D input devices in CAD systems and Desktop Virtual Environments
GI '05 Proceedings of Graphics Interface 2005
Keepin' it real: pushing the desktop metaphor with physics, piles and the pen
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
3D User Interfaces: New Directions and Perspectives
IEEE Computer Graphics and Applications
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We present a graphical user interface that allows an artist to virtually design and visualize net sculptures. Net sculptures consist of net pieces that are seamlessly connected to each other and to fixed rails. They are flexible and hence dynamic under external forces such as gravity and wind. The interface that we describe allows an artist to create net sculpturesmade up of multiple net pieces. Simple operations such as clicking on points and click-and-drag gestures are used to create and modify individual net pieces, and drag-and-drop gestures are used to connect net pieces to multiple rails. The effect of gravity on the net sculpture is simulated, allowing the artist to simultaneously design and visualize net sculptures as they would appear once installed in a real setting.