Three-Dimensional Modeling for Virtual Relic Restoration
IEEE MultiMedia
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
ARCO " An Architecture for Digitization, Management and Presentation of Virtual Exhibitions
CGI '04 Proceedings of the Computer Graphics International
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
The 3D interactive visit to Piazza dei Miracoli, Italy
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
The reacTable: exploring the synergy between live music performance and tabletop tangible interfaces
Proceedings of the 1st international conference on Tangible and embedded interaction
Presence: Teleoperators and Virtual Environments
Virtual Stonehenge: Sunrise on the New Millennium
Presence: Teleoperators and Virtual Environments
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 8th International Conference on Interaction Design and Children
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This paper presents a multi-user virtual heritage application that allows children to experience and learn the hunting strategies depicted in a cave painting from 6000 B.C. The application is based on a multi-touch vertical screen that allows for full-body interaction through carefully defined gestures that provide sufficient ecological naturalness and experimentation freedom to the users. This paper gives a detailed account on the experience and interaction design, agent programming and multi-touch technology.