Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
Envisioning information
VIKI: spatial hypertext supporting emergent structure
ECHT '94 Proceedings of the 1994 ACM European conference on Hypermedia technology
External cognition: how do graphical representations work?
International Journal of Human-Computer Studies
Two-dimensional spatial positioning as a means for reflection in design
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Using thumbnails to search the Web
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Ambiguity as a resource for design
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A human activity approach to user interfaces
Human-Computer Interaction
Visual snippets: summarizing web pages for search and revisitation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Blogs, reflective practice and student-centered learning
BCS-HCI '07 Proceedings of the 21st British HCI Group Annual Conference on People and Computers: HCI...but not as we know it - Volume 2
Creativity factor evaluation: towards a standardized survey metric for creativity support
Proceedings of the seventh ACM conference on Creativity and cognition
Meta-metadata: a metadata semantics language for collection representation applications
CIKM '10 Proceedings of the 19th ACM international conference on Information and knowledge management
Freed: a system for creating multiple views of a digital collection during the design process
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Integrating implicit structure visualization with authoring promotes ideation
Proceedings of the 11th annual international ACM/IEEE joint conference on Digital libraries
C&C '11 Proceedings of the 8th ACM conference on Creativity and cognition
The search dashboard: how reflection and comparison impact search behavior
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Reflection, interpretation, and curation play key roles in learning, creativity, and problem solving. Reflection means looking back and forward among building blocks constituting a space of ideas, contextualizing with processes including tasks, activities, and one's internal thinking and meditating, and deriving new understandings, known as interpretations. Curation, in the digital age, means searching, gathering, collecting, organizing, designing, reflecting on, and interpreting information. We introduce rich bookmarks, representations of key ideas from documents as navigable links that integrate visual clippings and rich semantic metadata. We support curating rich bookmarks as information composition. In this holistic visual form, curators express relationships among curated elements through implicit visual features, such as spatial position, color, and translucence. We investigated the situated context of a university course, engaging educators in iterative co-design. Rich bookmarks emerged in the process, motivating changes in pedagogy and software. Changes provoked students to collect more novel and varied ideas. They reported that curating rich bookmarks as information composition helped them reflect, transforming prior ideas into new ones. The visual component of rich bookmarks was found to support multiple interpretations; the semantic to support associational exploration of related ideas.