The art and science of Smalltalk
The art and science of Smalltalk
The industrial design of the software industry
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Creating creativity: user interfaces for supporting innovation
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Two-dimensional spatial positioning as a means for reflection in design
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
What we say, what we do: third annual special issue on interface design
interactions - Interface design, 2002
Proceedings of the thirteenth ACM conference on Hypertext and hypermedia
Proceedings of the Working Conference on Advanced Visual Interfaces
Converging on a science of design through the synthesis of design methodologies
CHI '07 Extended Abstracts on Human Factors in Computing Systems
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This paper reports our case study on an ongoing interaction-design-centered software development project (ART project) viewed as an evolutionary collective creative process. In this project, a visual interaction designer and an expert programmer have collaboratively produced a series of interactive software tools, including a various types of movie players, innovative 3D visualizations and application systems. Visual interaction design is viewed as a process of seeking for compromises between what are desirable (expressed by the designer) and what are possible (expressed by the programmer). In the collaboration, each of the designer and the programmer collects, represents, interacts with, and reflects on a various types of visual representations. This paper characterizes the visual interaction design task, presents our framework to analyze the creative processes, and reports in detail how their creative processes have been carried out.