Interaction design as a collective creative process

  • Authors:
  • Kumiyo Nakakoji;Yasuhiro Yamamoto;Atsushi Aoki

  • Affiliations:
  • University of Tokyo, Tokyo, Japan;University of Tokyo, Tokyo, Japan;SRA-KTL Inc., Tokyo, Japan

  • Venue:
  • C&C '02 Proceedings of the 4th conference on Creativity & cognition
  • Year:
  • 2002

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Abstract

This paper reports our case study on an ongoing interaction-design-centered software development project (ART project) viewed as an evolutionary collective creative process. In this project, a visual interaction designer and an expert programmer have collaboratively produced a series of interactive software tools, including a various types of movie players, innovative 3D visualizations and application systems. Visual interaction design is viewed as a process of seeking for compromises between what are desirable (expressed by the designer) and what are possible (expressed by the programmer). In the collaboration, each of the designer and the programmer collects, represents, interacts with, and reflects on a various types of visual representations. This paper characterizes the visual interaction design task, presents our framework to analyze the creative processes, and reports in detail how their creative processes have been carried out.