More than the usual suspects: the physical self and other resources for learning to program using a 3D avatar environment

  • Authors:
  • Kate Starbird;Leysia Palen

  • Affiliations:
  • University of Colorado at Boulder;University of Colorado at Boulder

  • Venue:
  • Proceedings of the 2011 iConference
  • Year:
  • 2011

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Abstract

This paper presents results from a video-based analysis of non-programmers' use of a new platform for end-user programming, the 3D Avatar Programming System (3DAPS). We use micro-ethnographic analytic methods to understand how learning about programming occurs. We discuss how the management of internal and external cognitive representations of 3D movement information leverages existing, embodied knowledge to unravel less familiar knowledge---that of programmatic instruction. In other words, the 3D movement serves as the language of translation between the representations to support learning. We also examine how shared code is used as an educational resource in a learning environment without a teacher.