Game Design Workshop: Designing, Prototyping, and Playtesting Games
Game Design Workshop: Designing, Prototyping, and Playtesting Games
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Communications of the ACM - Scratch Programming for All
BeadLoom Game: using game elements to increase motivation and learning
Proceedings of the Fifth International Conference on the Foundations of Digital Games
WeScheme: the browser is your programming environment
Proceedings of the 16th annual joint conference on Innovation and technology in computer science education
Proceedings of the 16th annual joint conference on Innovation and technology in computer science education
BeadLoom Game: adding competitive, user generated, and social features to increase motivation
Proceedings of the 6th International Conference on Foundations of Digital Games
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Providing users the ability to create their own unique content in educational software and games can be highly effective at motivating the users to use and reuse the system. It is especially popular with students who self identify as creative or wanting to do their own thing rather than a prescribed activity. Due to the popularity of user generated content modes, some users may ignore other modes the software has to offer and only create new original content. Therefore it is important to maximize the learning potential and effectively guide user behavior in a constructivist free play environment. However, in doing so it is vital that we do not hamper the creative freedom of the user, the very reason users enjoy content creation. Here we present effective strategies for meeting these goals, provide an example implementation, and present results of a study using the example.