Creativity, art practice, and knowledge
Communications of the ACM
Programming by choice: urban youth learning programming with scratch
Proceedings of the 39th SIGCSE technical symposium on Computer science education
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Communications of the ACM - Scratch Programming for All
Programming & storytelling: opportunities for learning about coding & composition
Proceedings of the 9th International Conference on Interaction Design and Children
Pedagogy and Processes for a Computer Programming Outreach Workshop—The Bridge to College Model
IEEE Transactions on Education
Creative and open software engineering practices and tools in maker community projects
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
Open source software for entertainment
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Proceedings of the 3rd Computer Science Education Research Conference on Computer Science Education Research
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The general research goal that motivates this work is the aim to produce new knowledge at the intersection between art and technology. The practical goal of the project reported in this paper is to strengthen pupils' interest in computer science and art and to present pupils with possibilities of becoming creators of digital media rather than pure consumers. To reach our practical goal a group of researchers and artists designed and implemented a workshop program for children based on the open source software tool Scratch and the artistic idea of ReMida centers based on recycling and reusing waste materials. The workshops have been documented by notes and pictures which serve as data for workshop evaluation.