Affordance, conventions, and design
interactions
On making a theorem for a child
ACM '72 Proceedings of the ACM annual conference - Volume 1
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
C5 '04 Proceedings of the Second International Conference on Creating, Connecting and Collaborating through Computing
Mindstorms: children, computers, and powerful ideas
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Virtually there: emerging designs for STEM teaching and learning in immersive online 3D microworlds
ICLS'08 Proceedings of the 8th international conference on International conference for the learning sciences - Volume 3
Fostering collaborative learning in Second Life: Metaphors and affordances
Computers & Education
PlayLOGO 3D: A 3D Interactive Video Game for Early Programming Education: Let LOGO Be a Game
VS-GAMES '11 Proceedings of the 2011 Third International Conference on Games and Virtual Worlds for Serious Applications
Proceedings of the 6th Balkan Conference in Informatics
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Constructionism places an emphasis on the process of constructing shareable artefacts. Many virtual worlds, such as Second Life, provide learners with tools for the construction of objects and hence may facilitate in-world constructionist learning experiences. However, the construction tools available present learners with a significant barrier (or 'high-floor') for the novice to first master. To address this problem, this paper presents the design concepts, first implementation and analysis of SLurtles (programmable turtles in Second Life), easy-to-use, programmable construction tools for use in Second Life. During a pilot study 24 postgraduate learners in pairs and working at distance from one another, programmed SLurtles to create interactive installations in Second Life over four weeks. Open interviews were conducted, chat logs recorded and learners artefacts and reflections were collected and analysed using qualitative methods. Findings show that SLurtles provide learners with a programmable, low-floor, high-ceiling and wide-wall construction tool, which supported their construction of a wide range of complex artefacts as part of a constructionist learning experience in Second Life.