Affordance, conventions, and design
interactions
Development and evaluation of a virtual campus on Second Life: The case of SecondDMI
Computers & Education
Fostering argumentative knowledge construction through enactive role play in Second Life
Computers & Education
New technology trends in education: Seven years of forecasts and convergence
Computers & Education
SLurtles: Supporting constructionist learning in Second Life
Computers & Education
Parametric virtual laboratory development: A hydropower case study with student perspectives
Advances in Engineering Software
Hi-index | 0.00 |
As increasing numbers of educators explore the use of virtual worlds for education, there is a need to consider which pedagogical approaches can provide an opportunity to do more than recreate the traditional classroom by leveraging the unique characteristics and potential that the technology can offer. This study identifies Communal Constructivism as a potentially appropriate pedagogy for use in the virtual world Second Life. Five groups of learners took part in a learning experience specifically designed to provide opportunity for the features of Communal Constructivism to emerge through the affordances of the technology. The chat logs, learning artefacts, post-activity semi-structured interviews and researcher's observations from each of the five groups were analysed to explore participants' experiences and both the operation and outcome of the pedagogy in action. Findings from the qualitative analysis of the data sets indicate that learners collaboratively constructed knowledge for themselves as a group and for others, as the features of the pedagogy emerged.