Communications of the ACM
Aboriginal narratives in cyberspace
Immersed in technology
Children as designers of educational multimedia software
Computers & Education - Special issue on multimedia in education
Minds in Play: Computer Game Design as a Context for Children's Learning
Minds in Play: Computer Game Design as a Context for Children's Learning
Computer games authored by children: a multi-perspective evaluation
Proceedings of the 2004 conference on Interaction design and children: building a community
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Better Game Characters by Design: A Psychological Approach (The Morgan Kaufmann Series in Interactive 3D Technology)
Attracting Native Americans to computing
Communications of the ACM - A Blind Person's Interaction with Technology
Proceedings of the 45th ACM technical symposium on Computer science education
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Aboriginal Territories in Cyberspace (AbTeC) conducted the Skins workshop to explore a pedagogy that integrated North American Indigenous cultural frameworks into the design of video games and virtual environments. Skins provides instruction in digital design, art, animation, audio and programming within a context of Aboriginal stories and storytelling techniques. In the pilot workshop with Mohawk youth at the Kahnawake Survival School, students developed interactive environments based on traditional stories from their community in a process that required them to reflect on how they knew those stories, who had told them, and which stories were appropriate for such remediation. In the process, AbTeC found that the discussions about these stories in the context of the technical skills development provided substantial motivation for both further inquiry into the stories and greater participation in the skills development. This paper describes the curriculum and strategies of the Skins pilot workshop.