Minds in Play: Computer Game Design as a Context for Children's Learning
Minds in Play: Computer Game Design as a Context for Children's Learning
Mind and Media: The Effects of Television, Video Games, and Computers
Mind and Media: The Effects of Television, Video Games, and Computers
Mind at Play; The Psychology of Video Games
Mind at Play; The Psychology of Video Games
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Digital Game-Based Learning
Hi-index | 0.00 |
Recent studies indicate that traditional instructional methods may not be as effective for the current and future generation of learners. Given the increasing amounts of time that students spend playing video games, educators have been looking at using games to enhance teaching and learning. Research indicates that games have the potential to improve learning. However there is lack of empirical data on their effectiveness, particularly in a formal educational setting at the college level. In this paper we present preliminary results from a pilot project to develop an educational game prototype on the subject of basic digital design, to be used in various digital systems courses at the undergraduate level. Our findings indicate that the game has the potential to improve student learning in and attitude toward digital design and electrical engineering. Further development of the game and additional studies are planned to obtain more conclusive results.